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TheLSTV

5
Posts
1
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A member registered Oct 29, 2021

Recent community posts

Who's arguing?
People here just do not understand what feedback is, so I am trying to explain.

(2 edits)

Well he does if he wants to fix those things... If, not then he sure doesn't

And it is not that hard to port a game to a different lang/engine. Way, way far easier than making it first-time. Actually, it is a matter of minutes if anything.
And anything is easier than Java (if we aren't talking assembly or such, of course)

I am not saying he has to btw, I just suggested it, and it is only one of the things I said. Not the only thing I pointed out.
But it is true that Java does directly cause a lot of problems with the game.

Why should he care? As I said, that is up to him how he treats my feedback. And as the developer, he really should care about feedback btw. He does not have to listen but should take it into account and decide if it is worth doing or not.

Seems you guys never even touched programming (Scratch does not count) or don't know what feedback/reviews are for.

(5 edits)

Woah, you are the unhinged one here lmao...
I just said my honest opinion, on what could be improved and fixed, how he takes my opinion is the developers thing.

If the game has obvious flaws, am I just going to leave it? Why? Isn't it better to share my feedback so that it gets awareness and maybe the developer does something about it? I don't want anything for it, I just want to share my feedback with the creator.

Learn about what reviews are. They are supposed to be honest, you can't just expect every single one to be positive, cmon.

On top of that I have not said anything bad about the game or the creator. I only shared my experience and feedback on what should be improved. In fact, I only said a fraction of it.

And why not Java? It is slow (that is a wide known fact), inefficient (enormous memory problems - I even mentioned an example above), outdated, unstable, bloated and verbose, has poor support, and a pixel game like this should never, ever be over 140MB. That's just ridiculous, over 10 full-featured 3D games could fit into that. So my feedback here is to reduce it. (This game could easily fit into kilobytes. I mean I could even prove that if I had the time).

I hope not.

(3 edits)

I didn't think that the itch.io community is this dumb. I shared my honest feedback about the game, and people clearly don't understand what that is. I regret going here, waste of time


Original comment:
Interesting game concept, but it has some flaws that I hope you already know of and are willing to fix.

First - WHY IN THE WORLD IS IT JAVA? I think that is the only thing (and also that this is for some reason 143MB, even though it's a game that should be MAX 2MB) that ruins everything. It is extremely slow and inefficient (Ryzen 9  should not have problems with a simple pixelated game!)

Other than that, it is a decent game. It's a good idea, execution is ok, and I would love to see how it evolves, but the number one thing I'd do is just screw Java and remake it into something at least a bit more decent.

Also - You decided for the cursor to not be real, but rather be an overlay - combined with the fact it's tied to the game's framerate, the cursor is sometimes so slow it is impossible to control. You should instead change the actual cursor since the game does not even take advantage of advanced cursor effects.

Another thing with the cursor - I think you left some extra pixels that should not be there in the texture, but I think you know.

+ I'd like to ask why the game counts the number of times I clicked a button, and in like 100 memory locations at once? Just weird.
There is a bunch of weird behavior the game does but I guess that's just JVM.